(17.09.2008, 21:06)ein anderes forum schrieb: ok isses not
eflyff forum ftw.. xD
Awakening Changes
• Helmet can now be awakened to give STR, DEX, INT, STA, Max HP, and Max FP.
• Gauntlet can now be awakened to give Critical Hit (%), Attack Power, Magic Casting Time Decreasing, Attack Speed, Max MP, and Max FP.
• Boots can be now awakened to give Additional Damage by Critical Hit, Speed, Defense Power, Max HP, Max MP, and Max FP.
Weapon & Shield Piercing
Weapons and Shield can now be pierced up to 10 times, creating sockets that can be filled with cards that augment the abilities of the item. Piercing a weapon or shield is very similar to piercing a piece of armor (using a moonstone), and must be protected by a Scroll of GProtect in order to prevent the item from breaking past 3 successful piercings. Be sure to see the NPC changes for a list of the new upgrade NPC menus.
die boni von den neuen Karten:
There are a set of new droppable cards which are to be used for inserting into socketed shields and weapons. They are as listed below:
• Fire Card (D) - When applied to a pierced weapon, STR is increased by 2.
• Fire Card © - When applied to a pierced weapon, STR is increased by 3, and damage done by critical attacks by is increased by 1%.
• Fire Card (B) - When applied to a pierced weapon, STR is increased by 4, and damage done by critical attacks by is increased by 1%.
• Fire Card (D) - When applied to a pierced weapon, STR is increased by 7, and damage done by critical attacks by is increased by 2%.
• Water Card (D) - When applied to a pierced weapon, INT is increased by 2.
• Water Card © - When applied to a pierced weapon, INT is increased by 3 and casting time is reduced by 1%.
• Water Card (B) - When applied to a pierced weapon, INT is increased by 4 and casting time is reduced by 1%.
• Water Card (A) - When applied to a pierced weapon, INT is increased by 7 and casting time is reduced by 2%.
• Wind Card (D) - When applied to a pierced weapon, Speed is increased by 2%.
• Wind Card © - When applied to a pierced weapon, Speed is increased by 3%, and attack speed is increased by 1%.
• Wind Card (B) - When applied to a pierced weapon, Speed is increased by 4%, and attack speed is increased by 1%.
• Wind Card (A) - When applied to a pierced weapon, Speed is increased by 7%, and attack speed is increased by 2%.
• Electricity Card (D) - When applied to a pierced weapon, DEX is increased by 2.
• Electricity Card © - When applied to a pierced weapon, DEX is increased by 2, and critical hit rate is increased by 1%.
• Electricity Card (B) - When applied to a pierced weapon, DEX is increased by 4, and critical hit rate is increased by 1%.
• Electricity Card (A) - When applied to a pierced weapon, DEX is increased by 7, and critical hit rate is increased by 2%.
• Land Card (D) - When applied to a pierced weapon, STA is increased by 2.
• Land Card © - When applied to a pierced weapon, STA is increased by 3.
• Land Card (B) - When applied to a pierced weapon, STA is increased by 4.
• Land Card (A) - When applied to a pierced weapon, STA is increased by 7.
und das Einzige was zu pvp dasteht:
• PK related change – Angels no longer die when their owner is killed.
stellt sich mir noch dir frage was is mit pet-awakes?
• C, B, A, S class pets can now be awakened with “Scroll of Raised Pet Awakening”.
o You can get the scroll via the NPC ‘[Jewel Manager] Peach’.
o Awakened Pets will have 1-3 traits which are applied randomly.
These traits can be good or bad so be careful!
1-3 Eigenschaften die positiv oder negativ sein können klingt für mich irgendwie nach dem gleichen awake-system wie für Suits..
gehen wir also von nem Shield aus mit 10 slots...das macht dann 70int und 20% castingtime..oder 70dex und 20% critrate ....klar 10 Slots werden sicher nicht leicht trotzdem klingt das nach viel..
nja zumindest besser als Volcs/Lights inner Waffe zu haben ;D
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